The more ordinary, the more illusory
2023 Installation presenting the interactive "real time" performance made up of 2 video-projections reproducing the moving image, seen by the spectator/camera in the real world and seen by a camera in the virtual world. (Technology: Rokoko motion capture system/Unreal Engine) Produced by le Fresnoy, studio national des arts contemporains « If the technique of the game of chess did not exist, I could not intend to play a game of chess. »
Ludwig Wittgenstein, Philosophical Research In this performative project, a performer moves around with references to her movements as projected in a virtual environment. There, her garment can be seen moving without a body, like a ghost. This virtual garment is connected to a motion capture suit worn by the performer in the room and moves with it. The virtual garment and the performer’s body are thus synchronised, giving rise to a choreography made up of everyday gestures, in two distinct spaces. The gestures driven by the performer are influenced by the computer generated images on the wall. This creates a back and forth between the real and the virtual, tending to erode the border between the two types of reality. These two worlds coexist, communicate with and influence each other, and depend on each other to exist. In this project, the moving images can be understood as coming strictly from a digital culture entirely constructed by humans, or as a demonstration of the perceptual schemes that condition our way of thinking and apprehending reality.
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